<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Architecture on Virtual Andy</title><link>https://dev.ahill.net/tags/architecture/</link><description>Recent content in Architecture on Virtual Andy</description><generator>Hugo -- 0.148.2</generator><language>en</language><lastBuildDate>Sat, 27 Jun 2026 06:00:00 +0000</lastBuildDate><atom:link href="https://dev.ahill.net/tags/architecture/feed.xml" rel="self" type="application/rss+xml"/><item><title>Architecture Grief</title><link>https://dev.ahill.net/2026/06/27/architecture-grief/</link><pubDate>Sat, 27 Jun 2026 06:00:00 +0000</pubDate><guid isPermaLink="false">https://dev.ahill.net/2026/06/27/architecture-grief/</guid><description>Software engineers don’t just inherit systems, they inherit the constraints that shaped them. This post explores what I call Architecture Grief: the process of coming to terms with the reality that systems are shaped by constraints that cannot simply be engineered away, and how the five stages of grief provide a surprisingly useful framework for understanding architecture maturity.</description></item><item><title>On The Big Rewrite</title><link>https://dev.ahill.net/2021/10/12/on-the-big-rewrite/</link><pubDate>Tue, 12 Oct 2021 15:34:15 +0000</pubDate><guid isPermaLink="false">https://virtualandy.wordpress.com/?p=1537</guid><description>A mirror of John Rauser&amp;rsquo;s thread about big rewrites and why they are usually more complicated than they look.</description></item></channel></rss>